{"id":7636,"date":"2025-10-10T06:01:55","date_gmt":"2025-10-10T13:01:55","guid":{"rendered":"https:\/\/aaugh.com\/wordpress\/?p=7636"},"modified":"2025-10-10T06:57:29","modified_gmt":"2025-10-10T13:57:29","slug":"review-snoopy-the-great-mystery-club","status":"publish","type":"post","link":"https:\/\/aaugh.com\/wordpress\/2025\/10\/review-snoopy-the-great-mystery-club\/","title":{"rendered":"REVIEW: Snoopy &#038; the Great Mystery Club"},"content":{"rendered":"<p><em>For a video game review, I turn to the AAUGH Blog&#8217;s Video Game Specialist (and my dAAUGHter), Allison.<\/em><\/p>\n<p><strong><i>Snoopy &amp; The Great Mystery Club<\/i><\/strong><span style=\"font-weight: 400;\"> (released today on Steam, Switch, Playstation, and X-Box) is a video game in the literal sense of the term. Is it a <\/span><i><span style=\"font-weight: 400;\">good<\/span><\/i><span style=\"font-weight: 400;\"> video game? I\u2019d argue not particularly, and it lacks several small touches that could bring it from annoying to charming.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\"><a href=\"http:\/\/aaugh.com\/wordpress\/wp-content\/uploads\/2025\/10\/2025100214261200-A781641B1800047EE90FD0E16F1028F6.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignright size-medium wp-image-7637\" src=\"http:\/\/aaugh.com\/wordpress\/wp-content\/uploads\/2025\/10\/2025100214261200-A781641B1800047EE90FD0E16F1028F6-300x169.jpg\" alt=\"\" width=\"300\" height=\"169\" srcset=\"https:\/\/aaugh.com\/wordpress\/wp-content\/uploads\/2025\/10\/2025100214261200-A781641B1800047EE90FD0E16F1028F6-300x169.jpg 300w, https:\/\/aaugh.com\/wordpress\/wp-content\/uploads\/2025\/10\/2025100214261200-A781641B1800047EE90FD0E16F1028F6-1024x576.jpg 1024w, https:\/\/aaugh.com\/wordpress\/wp-content\/uploads\/2025\/10\/2025100214261200-A781641B1800047EE90FD0E16F1028F6-768x432.jpg 768w, https:\/\/aaugh.com\/wordpress\/wp-content\/uploads\/2025\/10\/2025100214261200-A781641B1800047EE90FD0E16F1028F6.jpg 1280w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a>You play as Snoopy, with \u201cThe Great Mystery Club\u201d mostly consisting of Charlie Brown and Peppermint Patty (although Lucy, Marcie, and Schroeder join your group sometimes). Of the \u201cmysteries\u201d in question, half are lost items, while the other half are seemingly supernatural.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">I should start with the positives: the background music is acceptable, if not as catchy as the classic Vince Guaraldi tunes of the specials. The graphics, especially the talk sprites, seem clearly inspired by The Peanuts Movie. My biggest point for this release is the voice acting: the Peanuts gang are fully voice acted, and while I don\u2019t know if these actors have been used in other Peanuts projects or if this cast is specific to the game, the voices they provide are good.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The negatives, however, weigh this project down. Some are smaller details that make a difference, while others are more fundamental.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\"><a href=\"http:\/\/aaugh.com\/wordpress\/wp-content\/uploads\/2025\/10\/2025100315110200-A781641B1800047EE90FD0E16F1028F6.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-medium wp-image-7638\" src=\"http:\/\/aaugh.com\/wordpress\/wp-content\/uploads\/2025\/10\/2025100315110200-A781641B1800047EE90FD0E16F1028F6-300x169.jpg\" alt=\"\" width=\"300\" height=\"169\" srcset=\"https:\/\/aaugh.com\/wordpress\/wp-content\/uploads\/2025\/10\/2025100315110200-A781641B1800047EE90FD0E16F1028F6-300x169.jpg 300w, https:\/\/aaugh.com\/wordpress\/wp-content\/uploads\/2025\/10\/2025100315110200-A781641B1800047EE90FD0E16F1028F6-1024x576.jpg 1024w, https:\/\/aaugh.com\/wordpress\/wp-content\/uploads\/2025\/10\/2025100315110200-A781641B1800047EE90FD0E16F1028F6-768x432.jpg 768w, https:\/\/aaugh.com\/wordpress\/wp-content\/uploads\/2025\/10\/2025100315110200-A781641B1800047EE90FD0E16F1028F6.jpg 1280w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a>The world of the game is vast and empty, with a few \u201cimportant\u201d locations and lots of running between them. What also feels \u201cempty\u201d in a way are the characters. The characters of Peanuts have a wide range of facial expressions, and this game includes\u2026 two. Two facial expressions for basically everyone. The classic wobbly smile that\u2019s plastered on them 99% of the time, and screaming. This is true for both the character models and talk sprites. This isn\u2019t true for the titular Snoopy, if only because he appears to only have the singular smiling expression. There is no lip movement (which is a bit unnerving when paired with the full voice acting), and the lack of expressions carries over to the talk sprites. Even when characters are clearly distressed, they still sit there, quite literally unblinking, with a dopey smile on their face (Snoopy should not look that happy about his supper being gone before he eats it!).<\/span><\/p>\n<p><span style=\"font-weight: 400;\">To add to that, if an NPC is not either part of the group following you around or the direct next step in the quest, they can still be on the map. That is not inherently bad, however, it is vaguely unnerving to try exploring the school and wander in on Marcie just standing in the arts and crafts room, unable to acknowledge you. You cannot talk to her until the plot demands it.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The lack of nonessential interactivity is one of my major issues with this game. Not being able to talk to other characters when they aren\u2019t important is one part of it, but there\u2019s also the lack of objects to interact with. It would be one thing, I think, if only the \u201cevidence\u201d or items you needed to find were interactable. It would still feel empty, but empty in a different way. Instead, there are interactable objects that sometimes have the in-game collectible marbles in them. By <\/span><span style=\"font-weight: 400;\">collectible<\/span><span style=\"font-weight: 400;\">, here I mean \u201cable to be accumulated\u201d as opposed to unique objects\u2013 they\u2019re a currency to unlock three costumes for Snoopy and are used exactly twice in the actual game progression. They respawn whenever you re-enter an area, so don\u2019t do what I did and try to actively hunt them down thinking they\u2019re unique objects. However, if interacting with an object doesn\u2019t net you marbles, then Charlie Brown makes a sad little comment, and that sad little comment is most of what you\u2019ll be hearing. It\u2019s a shame, because the prologue of the game specifically has those little nonessential things for Snoopy to look at: he comments on Woodstock\u2019s \u201coffice\u201d (birdhouse) and Charlie Brown\u2019s favorite spot to sit. It\u2019s small, but it adds some life to the game. There are a few sprinklers you can turn on and mailboxes to open and close in the rest of the game, but the charm of the flavor text never returns.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Quests in <\/span><i><span style=\"font-weight: 400;\">Snoopy &amp; The Great Mystery Club<\/span><\/i><span style=\"font-weight: 400;\"> are often poorly linked to what you actually need to do. For example: you need Schroeder to help you with something, but his piano is broken, and he needs some wood from Franklin who has just built a soapbox car (the source of the most irritating minigame in the game) and so is expected to have extra wood. However, Franklin needs wood for his <\/span><i><span style=\"font-weight: 400;\">next<\/span><\/i><span style=\"font-weight: 400;\"> soapbox car, so he sends you into the forest to get some. You give Franklin the forest wood, he gives you the piano wood. So Schroeder will help you now? No. He still needs five piano strings. You go to the garage to get the piano strings, bring them back, and now Schroeder needs glue. OK, fine, you go to the arts and crafts room so Marcie can mix some glue, bring it back, and\u2026 no, Schroeder needs <\/span><i><span style=\"font-weight: 400;\">specific<\/span><\/i><span style=\"font-weight: 400;\"> glue. Glue he lent to Pigpen. So now you go find Pigpen and talk to him to get the glue (which he apparently left somewhere else and you need to go find) and by that point you\u2019ve almost certainly forgotten what you actually need Schroeder to help you with. Most of the quests are like this, meandering to an extent you forget what you were trying to accomplish in the first place.<a href=\"http:\/\/aaugh.com\/wordpress\/wp-content\/uploads\/2025\/10\/2025100315211500-A781641B1800047EE90FD0E16F1028F6.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-7639\" src=\"http:\/\/aaugh.com\/wordpress\/wp-content\/uploads\/2025\/10\/2025100315211500-A781641B1800047EE90FD0E16F1028F6-300x169.jpg\" alt=\"\" width=\"300\" height=\"169\" srcset=\"https:\/\/aaugh.com\/wordpress\/wp-content\/uploads\/2025\/10\/2025100315211500-A781641B1800047EE90FD0E16F1028F6-300x169.jpg 300w, https:\/\/aaugh.com\/wordpress\/wp-content\/uploads\/2025\/10\/2025100315211500-A781641B1800047EE90FD0E16F1028F6-1024x576.jpg 1024w, https:\/\/aaugh.com\/wordpress\/wp-content\/uploads\/2025\/10\/2025100315211500-A781641B1800047EE90FD0E16F1028F6-768x432.jpg 768w, https:\/\/aaugh.com\/wordpress\/wp-content\/uploads\/2025\/10\/2025100315211500-A781641B1800047EE90FD0E16F1028F6.jpg 1280w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/span><\/p>\n<p><span style=\"font-weight: 400;\">Snoopy\u2019s system of costumes-as-abilities is\u2026 fine, I suppose. It\u2019s certainly one of the most understandable bits of the game. However several of the abilities are triggered by holding down a button (ZR or sometimes ZL on the Switch) and, simply put, Many of these abilities would greatly benefit from being toggled with the button instead of needing to be held down. Also, some abilities use controller rumble to a truly distracting degree.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">To end the negatives with a more minor nitpick, one of Snoopy\u2019s costumes is a \u201cgardener\u201d, which has a leafblower as its powerup, able to blow away piles of fall-colored leaves (even if the actual trees are green for most of the game). For something making distinct connections to <\/span><i><span style=\"font-weight: 400;\">It\u2019s the Great Pumpkin, Charlie Brown<\/span><\/i><span style=\"font-weight: 400;\">, with the Great Pumpkin mentioned and the pumpkin patch as a permanent location on the map, you\u2019d think the way to clear these neatly piled leaves would be by jumping into them (although perhaps not with a wet sucker). No, instead the neighborhood kids (and their dog) keep borrowing Pigpen\u2019s leafblower. Ah well.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Interestingly, the fourth and final chapter of the game is almost certainly the best. While many of the problems are still the same, the pacing feels a lot smoother, the quests feel a bit more relevant, and the mystery is more than a lost item. The bespoke area for just this chapter certainly helps, it\u2019s smaller and kind of refreshing just by virtue of the fact that you\u2019ve been running around the same neighborhood for most of the game. Were the rest of the game like this chapter, I think I would appreciate it a lot more. This chapter does feature a couple camera-related bugs in cutscenes, but that may or may not be fixed eventually.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">I recognize I\u2019m not the target demographic for this game. While Peanuts as a whole is for everyone, this game is very clearly aimed at children, maybe ages 8 or younger. However, children still deserve well designed video games, and I don\u2019t think this necessarily qualifies. If you\u2019re looking at this game as an adult who enjoys Peanuts, rest assured that there\u2019s nothing outstanding you\u2019re missing. If you\u2019re considering it for a child, unless that child is the most diehard Peanuts fan, I\u2019d say there are plenty of other video games that are kid friendly while having better gameplay experiences.<\/span><\/p>\n<p><i><span style=\"font-weight: 400;\">Note: A review copy of the game was provided to the AAUGH Blog by the manufacturer, GameMill Entertainment.<\/span><\/i><\/p>\n<p><a href=\"https:\/\/youtube.com\/shorts\/ZU1v7cjUBhE?si=tOfHjysL8vPb3dbF\" rel=\"nofollow\">https:\/\/youtube.com\/shorts\/ZU1v7cjUBhE?si=tOfHjysL8vPb3dbF<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>For a video game review, I turn to the AAUGH Blog&#8217;s Video Game Specialist (and my dAAUGHter), Allison. Snoopy &amp; The Great Mystery Club (released today on Steam, Switch, Playstation, and X-Box) is a video game in the literal sense of the term. Is it a good video game? I\u2019d &hellip; <\/p>\n","protected":false},"author":1,"featured_media":7637,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"sfsi_plus_gutenberg_text_before_share":"","sfsi_plus_gutenberg_show_text_before_share":"","sfsi_plus_gutenberg_icon_type":"","sfsi_plus_gutenberg_icon_alignemt":"","sfsi_plus_gutenburg_max_per_row":"","episode_type":"","audio_file":"","cover_image":"","cover_image_id":"","duration":"","filesize":"","date_recorded":"","explicit":"","block":"","itunes_episode_number":"","itunes_title":"","itunes_season_number":"","itunes_episode_type":"","filesize_raw":"","footnotes":""},"categories":[13,23],"tags":[],"class_list":["post-7636","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-new-releases","category-sub-blogger"],"_links":{"self":[{"href":"https:\/\/aaugh.com\/wordpress\/wp-json\/wp\/v2\/posts\/7636","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/aaugh.com\/wordpress\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/aaugh.com\/wordpress\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/aaugh.com\/wordpress\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/aaugh.com\/wordpress\/wp-json\/wp\/v2\/comments?post=7636"}],"version-history":[{"count":0,"href":"https:\/\/aaugh.com\/wordpress\/wp-json\/wp\/v2\/posts\/7636\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/aaugh.com\/wordpress\/wp-json\/wp\/v2\/media\/7637"}],"wp:attachment":[{"href":"https:\/\/aaugh.com\/wordpress\/wp-json\/wp\/v2\/media?parent=7636"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/aaugh.com\/wordpress\/wp-json\/wp\/v2\/categories?post=7636"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/aaugh.com\/wordpress\/wp-json\/wp\/v2\/tags?post=7636"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}